đŻWe polled a group of 70 video gamers on which female protagonists they felt were problematic in design in representing real life womenâs body sizes and standards. A shortlist of 30 characters was narrowed down to 10 fan favorites; each character had to appear in a recent game or franchise edition from the last 2 years.
ę§A panel of women were questioned on areas of their bodies that they felt self-conscious or worried about.
đThe female video game characters were then redesigned to reflect the average American female body, plus elements from the issues raised from the panel discussion.
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